Attributes
==========
Attributes describe innate (more or less) ability.

- **CH**arisma: A measure of your force of personality.
- **HE**alth: A measure of your physical constitution.
- **AG**ility: A measure of your speed and gracefulness.
- **MI**ndpower: A measure of your mental ability.
- **PE**rception: A measure of your sensory ability.

Range varies between races, but generally range from -3 to +3, and start 
at 0 by default. Characters also start with 6 Gift EP to distribute, 
which may be spent on attributes. Details about spending Gift EP are 
found in [Advancement](advancement.md).

Skills
======
Skills describe an ability that can be trained.

- Barter: The ability to make deals
- Speech: The ability to speak convincingly
- Empathy: The ability to understand others
- Melee: The ability to use melee weapons
- Unarmed: The ability to punch
- Repair: The ability to fix things
- Acrobatics: The ability to jump great distances
- Stealth: The ability to stay hidden
- Alchemy: Knowledge of making potions and poisons
- Ambeficence: Knowledge of casting utility spells
- Beneficence: Knowledge of casting healing spells
- Maleficence: Knowledge of casting damaging spells
- Archery: The ability to use a bow and arrow
- Thrown: The ability to throw
- Security: Knowledge of locks and traps

Skills range from -2 to +3, and start at -2 by default. Starting 
characters have -2 for all skills, with 5 skill EP to distribute.
See [advancement](advancement.md) for details about spending your
skill EP.

- -2: Completely untrained.
- -1: Basic training.
- 0: Average professional.
- +1: Experienced professional.
- +2: Specialist.
- +3: Masterful.

Gifts
=====
Gifts are special abilities, which are not described on the numeric 
scale.
